Web Standards

uWebKit supports the latest in web standards: HTML5, Flash, JavaScript, CSS3, jQuery. If you can do it on the web, now you can do it in your game and application.


Let’s Get Social

uWebKit is designed to work with Facebook Connect and Twitter. Access to the social graph allows users to login and interact. HTTPS protocol (Pro feature) enables secure online transactions.


Example Scenes

Included with your purchase are clean, organized, and well documented example scenes: WebTexture, Browser, 3D Game Scene, and Facebook. The Browser Example is customizable to fit your needs.


Eye Popping 3D

Render the web in your 3D scene. With our 3D Web Texture you can add interactive websites, videos, games, and more, right inside your 3D game or application. iOS displays a cached 3D Web Texture.


Multilingual: Unicode & IME

nǐ hǎo, Guten Tag, Bonjour, as-salām ‘alaykum, Barev, Salve, annyeong, Allo, ¡Hola! … oh yeah, and Hello! uWebKit includes support for Unicode & IME.


Optimized for Multiple Cores

Multi-process architecture guarantees the best performance possible. Run your game or application on one core and stream dynamic web content on another.


Designed for Unity

Designed and built specifically to play well with Unity. Implement with ease and take advantage of all the power Unity has to offer.


JavaScript Bridge

Send JavaScript on a web page over to UnityScript or C# on the app side. This powerful feature allows you to drive content inside your game or application via the JavaScript Bridge.


C++ Source Code

Do you have special needs for your project? Take uWebKit to dizzying new heights by contacting sales@mythoslabs.com to get more details on how you can gain access to the source code.


Windows + Mac

uWebKit is made for stand-alone games and applications running on Windows and Mac. The full power of the web and all the control of an app. Plug the web into your game!

Oh yeah! We almost forgot…


iOS Support Now Available!

Let’s all say it together, “Mobile, mobile, mobile, is the future, future, future.” We’re happy to announce uWebKit now offers support for iOS. We think you’re going to like it.

There’s so many cool ways to use uWebKit. Plugging the web into your games/apps is only the beginning. Use it for internal project tracking, in-game forums, faster prototyping in-editor without the need for time soaking deployments. If you can think of it, you can do it!


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